We have a rigorous CTE Architecture department: our courses begin with Freshman Foundation basic architectural hand drafting & design skills. In the sophomore year, students will learn construction documents while implementing architectural and industrial design & drafting with AutoCAD training, design development in architecture, interior design and site planning projects. Junior year concentrates on the study and production of formal models, draft plans and mixed media renderings. Throughout the year students also focus on basic construction techniques that give them an understanding of how residential buildings are constructed. Students will be able to produce two-dimensional drawings and CAD drawings of floor plans, elevations, etc. In the final senior semester, students are involved in a community based independent planning project judged by professional industry partners, and continue to have comprehensive training in developing their portfolios, independent thesis design projects and participate in design competitions and workshops.
Work Based Learning Standards are implemented in 2D, 3D, Stop Motion and Game Design. Students gain certification in Toon Boom Animate Pro, 3D Visualization and Animation Certificates from Skills USA, as well as Internships and Career Advisory from industry leaders. The classes all begin to develop a licensed property and learned the basics of demographics in a variety of media, promotional items, and more as they explore the fundamental aspects of the Art of Animation.
Textbooks Used Include: Richard Williams The Animators Survival Kit, Introducing Maya, and Certficiation Manuals provided by Toon Boom.
strange ways intro
Cartooning and Animation Students undergo a 3-year rigorous course of study. The program is designed to build conceptual ability, creative problem solving, artistic and technical skills, plus enforce academic understanding. Cartooning students are required to complete two portfolios, one for college during their junior year, and the other to seek employment in their senior year. Prospective students can expect to accomplish: Life Drawing, 2D Animation, Surface Anatomy, Character Designing, Model Sheets, Storyboards, 3-DToy Prototypes, writing Short Stories, Comic Book Design, Web Site Design. Throughout the Cartooning program, students will be challenged with real world projects and exercises, preparing them for college and beyond.
Graphic Design is the art and process of combining text and images to communicate an effective message. Students in their sophomore year focus on various 2D applications and the development of a visual idea as well as learning industry-standard imaging programs in their Technology class. Design students in their junior year apply their drawing, technology and compositional skills to a series of commercially based projects that support their final portfolio. Typography, color theory, pre-press, page layout, logo design, and promotional advertising are some of the concepts explored. Senior design students expand on their design projects into publications, surface textile design and web-design while preparing their portfolio for college admission and their final professional review.
Our Illustration department combines the best of two worlds, incorporating traditional drawing and painting skills with graphic design and computer technology. The course sequence begins in tenth grade with an illustration workshop that focuses on studio skills using traditional tools and materials, while the technology segment concentrates on Adobe Creative Suite’s Photoshop program. The junior year curriculum emphasizes practical commercial assignments, including newspaper editorial illustration, spot drawings, book cover and periodical designs. Drawing and painting from life are essential to picture making; the study of traditional rendering skills is thoroughly integrated with commercial graphic design orientation. Senior year illustration students pursue independent projects, while preparing a final portfolio and digital portfolio for professional review and college admissions.
Film & Video
Described by the Tribeca Film Institute as “one of the premiere high school film programs in New York City”, the film/video department at The High School of Art & Design is a New York State Career and Technical Education certified program.
The High School of Art & Design film/video department has won first prize in the Citywide Graphic Arts Competition for the past five years in a row, placed Silver Medalist in the New York State level Skills USA Digital Cinema Production Competition, and has won over $40,000, to date, in scholarship money for student films through ABC/Disney Get Reel With Your Dreams .
Our three-year college-level curriculum is studio based. Students learn the elements of preproduction, production, and postproduction, by producing five to six short films films each year in small groups. Our filmmaking students produce their films in full HD, using prosumer HD cameras, high fidelity condenser microphones, and professional lighting gear. Industry-standard non-linear editing software Adobe Premiere Pro and Final Cut Pro are used for post-production, with each student assigned to his or her own personal computer workstation. Through hands-on learning, students immerse themselves in the comprehensive theoretical and technical curriculum, gaining industry skills, while building developing a professional portfolio and film reel.
Industry partners include The Tribeca Film Institute, Apollo Theater in Harlem, Ogilvy & Mather, Tony Bennett’s Exploring the Arts, The Jewish Museum, The Museum of The Moving Image, and numerous other organizations across the city where our students gain industry experience as fellows and interns.
I would be happy to answer any questions and provide additional information, and I look forward to welcoming you at our annual film festival in May.